Command & Conquer: Rivals – how did the novelty from the popular strategy series come about?
A new addition to the popular Command & Conquer was not well received by fans. After all, the game is also aimed at a completely different group of players than the original PC parts. How does the game itself work if we “forget” its name for a moment?
Command & Conquer: Rivals Forgot Their Roots
Command & Conquer: Rivals doesn’t have much in common with the PC series itself. This is a casual mobile strategy in which two players beat each other. It was released in early December and is available for free on Google Play in F2P format. There is no single player or story here. The game mechanisms are very simplified for mobile phones, and the fights themselves are very short. The maps are quite small and one game usually takes 3-5 minutes. You rarely play longer. The match itself is fast and dynamic, but don’t expect anything deep. You will find the enemy very quickly within a few seconds. Graphics today have the typical comic flavor and generally look good.
Maps consist of regular hexagons, where only one combat unit can stand on each field. The maps contain tiberium – an old known raw material that you can mine, rocket silo and two (or three) important control areas. Whoever owns multiple control areas runs the rocket silo. In this case, preparations for the launch of the rocket begin. If you control a silo, the missile is sent to the enemy base and vice versa. Each base can withstand only one missile attack. A possible second hit is final for the player.
At the start of Command & Conquer: Rivals you can only play as the “good” ones in the form of the GDI (Global Defense Initiative). The second faction (NOD) will be available to you until level 9. The basis of every army is its commander(s), each faction has four different commanders. In NOD, for example, you will also find Kane himself. Commanders have one other ability. Sergeant Strongarm can build a machine gun turret on the battlefield to take care of the infantry or air force. Kane, in turn, can create a large Obelisk of Light that will take care of enemy vehicles. The level of the commander determines the strength of these abilities, and also determines the amount of health points that your base or harvesters can withstand. However, you don’t have to win with rocket silos alone. It may happen that the enemy is firmly fortifying two checkpoints and it may thus be more advantageous for you to bypass his position with units, directly attacking his undefended base. But you will encounter this at higher levels, when even the units themselves are more powerful.
Buildings and units
In Command & Conquer: Rivals has only four buildings. Barracks – the place where you will find infantry; plant – where you will produce vehicles with tanks; airport – for aircraft; and special buildings for special units. On the battlefield, you can only take six different units with you. It seems a little, but due to the small size of the cards, it’s only good. Both factions have different units, although the basic archetypes are the same. You will only find big differences in special units.
Units have different levels. You always have to train the disc 3 times before you can get it to higher levels. Such training slightly improves his statistics, and also costs in-game money. In order to level up afterwards, you need to have enough of the right cards to do so. Units have three types of rarity – common, rare and epic. Epic units are the strongest, but their cards are the rarest. Here lies the main question with the trick of the game. You will not have enough game money and cards. As such, the game encourages you to purchase packs that contain said items with real money. Clashing with a player who has the best units does not bode well for you. However, nothing impossible happens. With good play, you can even defeat opponents with stronger units. If you face an opponent with significantly better units, the game will also warn you in advance and you will not be penalized if you lose.
Multiplayer is what really works here
Both factions have their own game progress and rating. At the start, you start in the lowest iron league where you fight against other beginner players. If you succeed, you can gradually get to the higher leagues (bronze, silver, gold, platinum, diamond, master, Tiberius). For a win, you gain league points and move higher, for a loss, on the contrary, you lose a few points. As you advance to the higher leagues, you will unlock rewards in the form of chests, cards, money, and experience. The higher the league you reach, the better the rewards. Leagues take about one real month, then the ranking is reset and you can advance again and get new rewards.
The game lags quite a bit in the beginning. You will often face stronger units and you will not receive money and cards. Luckily, it doesn’t take long, because if the game doesn’t stop you at this point, then from level 9 the game will start drifting in turn. At this level, the second faction opens – NOD. This will give you a second divisional rating, which means additional rewards. Suddenly, you will find that the cards are getting quite large. Money, in turn, can be secured by participating in special weekend events. Personally, we believe that the “dead” period between levels 6-9 is intentionally in the game. Its purpose is to upset you enough to reach for your wallet and spend real money. That’s why below you will find some tips on how to treat your game resources are inefficient, so you don’t need to spend real money.
Unit cards and game currencies
Complete regular daily missions. Once a day, you can get a rare box that guarantees a minimum of 44 cards, of which a minimum of 7 rare and a 40% chance of an epic card plus some money. If a particular daily mission doesn’t suit you, you can exchange it for a can of fuel. They should be enough because you get two for every win. In the middle of the bottom of the start screen, you will find a truck icon. For one canister, you can send a box that will arrive at your place in seven hours. If you add a second canister, it will arrive at your place in three hours. The quality of the box is random, but this is a common and simple source of cards. Another option is a regular box, which is available every 12 hours for free in the game store. This box offers small rewards, but it’s free.
The last option is to join a guild/alliance. Each member can ask other teammates every eight hours for either ten common cards or one rare. This is a good source of cards because it even pays for card donations. For every common card you donate, you get 10 cash and 10 experience points. For a rare card, this is 100 units of money and 100 experience points. Keeping all units at a high level would be quite difficult. Without financial investment, this probably won’t even be a competitive solution.
Game tips for Command & Conquer: Rivals
What, in turn, should not be spent on game resources? If you are at least an average player, don’t buy cards. You will receive League rewards. About 10-15 levels you will have enough of them, but you will miss the game money. Weekend events are the only worthy source of in-game money. There you can download several hundred or even thousands of game currencies. In case of victory in a regular League, on the contrary, you receive only 50 units of money, while the maximum daily income is limited.
Sometimes you can get or win diamonds. They can even be purchased with real money and have multiple uses. Ultimately, the most useful thing is to save money and buy a package of game money for them. But this can take a very long time. If you don’t have the patience, then a short-term option to hasten the arrival of the crate truck is probably best.
Rating Command & Conquer: Rivals
Command & Conquer: Rivals is a typical casual strategy game designed for the masses. Due to the fact that the strength of the units depends on the number of cards and the amount of game currency, the game also carries a special touch of P2W. In addition, we will be struck by the reprehensible non-use of the license. The game cleanly milks the names, but adds nothing else to the series. If Kane had been Boris, none of this would have happened. At the same time, we are concerned about the relatively small range of the game. From the game series C & C we expect more than a few units and several small maps and one game mode. Who is waiting for the typical Command & Conquer will be disappointed. But if you’re looking for a fast casual strategy game that you want to kill a 10-15 minute tram route with, Command& Conquer: Rivals will serve you well. But there are already several such games. Anyway, you can download the game for free. Maybe the new C & C will interest you.
Command & Conquer: Rivals is only worth checking out if you’re a fan of the series on PC or want something similar from a casual strategy game. After level 9 it’s really interesting to play, the main thing is just to get there.